![]() The rewards were not worth the grief by a LONG stretch. I'm even lucky that most of my squad was on overwatch and the Mechtoid got dropped first so that they unloaded on it instead of wasting all their shots on a Sectoid. That's right, five Sectoids and TWO whole Mechtoids, ALL of them on overwatch right when they drop! It was a death sentence, and a wonder I got out of it with only two caualties. My early game research order is as follows: Xenobiology (gets you scientists for requests) Alien Weaponry > Beam Lasers > Advanced Beam Lasers (gets you laser cannons for air game. these are lost if the enemy is killed by explosives. Normal, Ironman, 15f, red fog, aiming angles, both dlc. ![]() Aliens beamed down right ON TOP of your squad every third round, and what did this particular airdrop consist of? Lost if the enemy is damaged (not neccessarily killed) by explosives. It's a very narrow map, with occasionally very little cover, and on the narrowest part of it right after an extended firefight that had drained my magazines, I was doing the conga line tactic (as a lot of players do in between firefights) so I could reload in peace without triggering extra pods ahead of me, but the mission wouldn't have it. The dam mission was the biggest pile of bollocks I have ever experienced playing LW XCOM, and it tempted me to savescum like no other mission before, or since. It was a nightmare.īut even that was nothing next to the piece of work that was Progeny. Currently it's the start of May, and all meld canisters have yielded the same amount. The map is tough enough, being long and with very weird line of sight workings (your soldiers won't always be able to see a Muton that's standing on the train right on top of them), and LW has increased that difficulty by a lot because it drops tough enemies (for your tech level) on you on a scenario where you have to keep moving on a narrow path (the train). But on the second mission you have to keep moving, which makes it almost impossible. This tutorial introduces the player to Meld canisters and how to recover them the mission carries a randomized Operation designation and takes place in a random city. During the final mission you can take your time and that makes it much, much easier. The Meld Tutorial is a unique mission available in XCOM: Enemy Within. Also removes everything that allows you to play not fair. Most commonly, the default location of the folder is in the Steam folder: SteamsteamappscommonXCom-Enemy-UnknownXEWXComGameConfig. Unofficial or semi-official update for Long War 1.0(Some contributors to do this mod were some original contributors) The goal of this mod is not to make the game easier or harder, b ut was update the game. I don't know about other difficulties, I'm playing on Brutal (no Ironman just honestman), and, well, both the DLCs were tough, Progeny much more than Slingshot.Ĭonfounding Light (the second Slingshot mission) was the hardest of that DLC for me. For PCs, this can be edited simply via any text editor.
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